⋱ design a game

  1. understand core philosophy
    1. ~ game design is more art than science
    2. ~ games introduce voluntary obstacles (which makes it different to for example ⋱ make software)
  2. ~ have emergent complexity and your game is good
  3. ~ make a game replayable by adding meaningful, dilemmatic choices with unpredictable outcomes

  4. see also:

  5. ~ game design is more art than science

  6. ~ you game's protagonist shouldn't be an unemployed drifter

  7. ~ in gameplay, a change is as good as a rest
  8. ~ upgradeable items provide near infinite grind motivation

  9. ~ implement two interacting mechanics to make it interesting